Community Online Event Uses Cardboard to Bring People Together While Apart
LOS ANGELES--(BUSINESS WIRE)--#STEAM--Two Bit Circus Foundation, a nonprofit educational organization, today announced plans for the first virtual Cardboard Challenge, an online version of the original event started by Imagination.org, designed to encourage the worldwide STEAM community to come together in these uncertain times to embrace creativity and inspire the next generation of inventors.
The event will be hosted on the Foundation’s Twitch channel and welcomes anyone and everyone who would like to join. Continuing its mission of promoting STEAM learning during this time of social distancing, the virtual Cardboard Challenge will allow kids, families, teachers, and more to discover new ways to connect through creative play and engage in fun, educational activities using common household items, like cardboard.
The event kicks off at 10:00 a.m. PDT on Thursday, May 7, 2020, and continues throughout the day with various guest builders including Caine Monroy, who created Caine’s Arcade and in doing so, spurred the very first Cardboard Challenge. Participants at home are encouraged to submit their projects (photo and/or video) by posting creations on Instagram before 2 p.m. PDT with the hashtags #CardboardChallenge and #CardboardChallengeAtHome, for the chance to be featured on the Foundation’s Twitch stream, with Caine, for a one-on-one virtual creative build session at a later date.
- 10:00 a.m. — The live-stream begins with introductions and welcomes
- 10:45 a.m. — Join an inspirational building session with Caine Monroy
- 12:00 p.m. — A number of other guest builders share their favorite tips, tricks, and techniques
- 2:00 p.m. — Special guest hosts share projects from participants around the world
- 3:00 p.m. — Winner announced!
Join the Foundation for this larger virtual challenge where they moderate an open forum and invite the wider community to connect using materials they have available in their home to build anything they imagine. Don’t worry if you don’t have enough experience, the Foundation will guide you through building with cardboard!
In addition to the activities, the Cardboard Challenge will include appearances by and support from:
- Dr. Leah Hanes, CEO of Two Bit Circus Foundation
- Dr. Dijanna Figueroa, Director of Playful Learning
- Smeeta Singh, Director of Imagination.org
- Brent Bushnell, CEO/Co-Founder, Two Bit Circus
- Caine Monroy, Junior Board Member, Two Bit Circus Foundation
- Nirvan Mullick, Founder, Imagination.org
- Invited Creativity Chapter Leaders
- And more!
Those interested in participating can use this link to sign up and tune in to the Two Bit Circus Foundation Twitch channel on May 7 to connect, share, and have fun — all while advancing their education.
“With the majority of people staying in their homes and schools transitioned to distance learning, the need for hands-on, accessible educational opportunities is more important than ever,” said Dr. Leah Hanes, CEO of Two Bit Circus Foundation. “Parents and children now have the opportunity to take control of their education, so we hope this event offers them a fun way to do that while schools are shut down. Our goals for the virtual Cardboard Challenge are to encourage connection and the pursuit of learning through creative play, and to instill a sense of community that is crucial for the many children who no longer have the creative opportunities that are provided to them in the classroom.”
For more information on why creativity matters for your children’s education, click here.
About Two Bit Circus Foundation:
Two Bit Circus Foundation, a 501(c)(3) nonprofit organization inspired by Two Bit Circus, is on a mission to increase access to STEAM education opportunities in communities around the world. A collection of successful STEAM-based programs including Imagination.org, LA Makerspace, Trash for Teaching, and STEAM Carnival, Two Bit Circus Foundation aims to cultivate the next generation of inventors, advance environmental stewardship, and spur community engagement by providing schools and youth of all means with access to hands-on STEAM learning, modern maker tools, and upcycled materials. Architected for maximum social impact, the organizations are able to expand STEAM education programs worldwide, bringing STEAM Lab Makerspaces, Creativity Chapters, STEAM Carnivals, Imagination’s Cardboard Challenge sparked by Caine’s Arcade, and more to schools, libraries, and at-risk communities worldwide.
Imagine a world where creativity and entrepreneurship are core social values nurtured in schools, homes, and communities everywhere, where all children are taught to be creative thinkers and doers, and encouraged to make their very best ideas happen. This is Two Bit Circus Foundation.
For more information, visit www.twobitcircus.org or follow @TwoBitCircusorg and #TwoBitCircus.
Alissa Bushnell/Allison Heard